Location objects are found in the Object Window under WorldData.
To create a new Location, right-click in the list of Locations in the Object Window and select "new" from the popup. To create a new location based off an existing location, right-click the location you wish to use as a basis and select "duplicate". To delete an existing location, right-click that location and select delete.
Editor ID of Location object.
Name of the Location.
Use the drop down to choose a location to be used as the Parent Location.
World Location Marker Ref
Usually, the map marker of the location is used.
World Location Radius
Usually kept at the default of 0 (zero).
Horse Marker Ref
Press the "Select Horse Marker" to select the Horse Marker for the location.
Unreported Crime Faction
Add or create a new keyword that will be associated with this location by right-clicking in the list and choosing Add or New. In the above example (BleakcoastCaveLocation), the keywords associated with the location are LocSetCave, LocTypeAnimalDen, LocTypeDungeon, LocTypeClearable, LocSetCaveIce.
Location Ref Types
Lists the Location Ref Types associated with the location. Double-clicking on any of the loc ref types will load up the cell in the Render Window and select the reference that has that location ref type.
Lists the cells that are tagged with this location. Double-clicking on the IDs in the list will load up that cell in the Render Window.
Lists the actors that are tagged with this location. Double-clicking on the IDs in the list will load up that cell and select that actor in the Render Window.