GetHeadingAngle - ObjectReference
Member of: ObjectReference Script
Gets the angle between this object's heading, and the direction the other object is in, in degrees. If you were to add this angle to this object's rotation around the z axis, and then set the rotation of this object to that - it would be facing the other object.
float Function GetHeadingAngle(ObjectReference akOther) native
- akOther: The other object to get the angle to.
The angle in degrees between this object's heading and the other object's direction.
; Have the statue face the player float zOffset = Statue.GetHeadingAngle(Game.GetPlayer()) Statue.SetAngle(Statue.GetAngleX(), Statue.GetAngleY(), Statue.GetAngleZ() + zOffset)