AI Data Tab
The Actor AI Data Tab determines the Actor's basic approach to combat.
In conjunction with Faction Relationships, determines when the Actor will initiate combat.
|Unaggressive||0||Will not initiate combat.|
|Aggressive||1||Will attack Enemies on sight.|
|Very Aggressive||2||Will attack Enemies and Neutrals on sight.|
|Frenzied||3||Will attack anyone on sight. Actors are rarely set to Frenzied by default; this is usually the result of some other spell or effect (like the Frenzy spell).|
Governs when the Actor will avoid or flee from threats.
|Cowardly||0||Will always avoid/flee from threats. Cowardly actors NEVER engage in combat under any circumstances. Confidence can never be lower than 0.|
|Cautious||1||Will avoid/flee from threats unless the Actor is stronger than the threat.|
|Average||2||Will avoid/flee from threats if outmatched.|
|Brave||3||Will avoid/flee from threats only if severely outmatched.|
|Foolhardy||4||Will never avoid/flee from anyone.|
Governs whether the actor will assist their Friends and Allies in combat (see Factions).
|Helps Nobody||0||Will not help anyone.|
|Helps Allies||1||Will only help Allies.|
|Helps Friends and Allies||2||Will help Friends and Allies.|
A value from 0 - 100, Energy determines how often the Actor will move to a new location when in a Sandbox Package.
If this Actor is the player's Follower, and the player orders them to commit a crime, Morality determines whether they will comply.
|Any Crime||0||The Actor will commit any crime.|
|Violence Against Enemies||1||The Actor will commit Property Crimes, and Violent Crimes when ordered to attack an enemy (only). Rarely used.|
|Property Crime Only||2||The Actor will commit Property Crimes (theft, trespass), but never Violent Crimes. Rarely used.|
|No Crime||3||The Actor will refuse to commit any crime.|
Aggro Radius Behavior
Check the Aggro Radius Behavior box to enable the settings in this section.
- When a Neutral/Enemy enters the Warn radius, the Actor stops whatever he was doing and goes into the Warn behavior until the target leaves the radius or combat begins.
- When a Neutral/Enemy enters the Warn/Attack radius, the Actor goes into the Warn behavior. If the target does not leave this radius after a few seconds, the Actor attacks.
- When a Neutral/Enemy enters the Attack radius, the Actor just attacks.
- If the Actor is attacked while in the Warn behavior, they attack.
The Combat Style form for the Actor. This controls the enemy's general approach to combat.
|Language:||English • 日本語|